First off the report title is not the same as the post title, as I have tried to do throughout this blog; The reason for this is however to pose the question: shouldn’t video game players face the same dilemmas as real soldiers?, which may seem out of place being that the player is removed from the same risks as the solider–A solider risks death, which is certainly a “dilemma” not only for the solider experiencing the death but also his fellow soldiers. With this outcome removed from the players reality outside the game, it would seem unfair to implement the same sorts of penalties. However this superficial appraisal is forgetting to take into account actual in-game penalties. Is it possible that the Playstation generation allow itself to become the war criminals of the present or future, by the moralities of war are being taught by CGI insurgents?
‘Video games and international humanitarian law (IHL)’ is a relatively new and fragmented ﬁeld of enquiry, spanning a range of discourses. There is little in the way of IHL-focused literature on the subject. This article is very much an exploratory piece. Its purpose is to highlight the potential impact of these games on players’ perceptions of the normative framework governing the use of force.
This report, Beyond the Call of Duty: why shouldn’t video game players face the same dilemmas as real soldiers? by the International Red Cross addresses this emerging area.
- Strangulation Laws (Australia)
- Chemical Equivalency Table
- From the Drafts Folder… Politcal rant from after 2013 Commonwealth Election
- [MAP] Crime Statistics – International
- New Media and Democracy: Freenet
- Law Journals
- [REPORT] Freedom of the Internet
- MCC232 – Skyrim Vs Pool of Radiance
- New Media and Democracy: From Trolls to Bots
- [REPORT] Redefining Information Warfare Boundaries for an Army in a Wireless World